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| 00 | Push Immediate 8 bit value |
| 01 | Push Immediate 16 bit value |
| 02 | Push Variable |
| 03 | Push Temporary Register |
| 04 | Push System Register |
| 05 | Push One |
| 06 | Push Zero |
| 07 | Push Minus One |
| 08 | End |
| 09 | Break |
| 0A | Set Variable |
| 0B | Set System Register |
| 0C | Add |
| 0D | Sub |
| 0E | Multiply |
| 0F | Divide |
| 10 | Modulus |
| 11 | Bitwise And |
| 12 | Bitwise Or |
| 13 | Bitwise Exclusive Or |
| 14 | Bitwise Not |
| 15 | Bit Shift Left |
| 16 | Bit Shift Right |
| 17 | Test Equals |
| 18 | Test Greater Than |
| 19 | Test Greater Than / Equals |
| 1A | Test Less Than |
| 1B | Test Less Than / Equals |
| 1C | Test Not Equals |
| 1D | Conditional Jump |
| 1E | Non Conditional Jump |
| 1F | Enter Wait State |
| 20 | Text Color |
| 21 | Print To Screen |
| 22 | Message Box |
| 23 | Switch Palette |
| 24 | Set Render Target |
| 25 | Draw Image |
| 26 | Window *DEPRECATED* |
| 27 | Set Screen Limits |
| 28 | Clear Screen |
| 29 | Load Screen From RES1.* |
| 2A | Refresh Screen |
| 2B | Present Screen Back Buffer |
| 2C | Load Map From RES1.DAT |
| 2D | Load Mask From RES1.DAT |
| 2E | Play Sound |
| 2F | Play Music Track |
| 30 | Queue Music Track |
| 31 | Call Event by Name |
| 32 | Test if Item in Inventory |
| 33 | Add Item to Inventory |
| 34 | Drop Item from Inventory |
| 35 | Clear Inventory |
| 36 | Test if Player Said |
| 37 | Clear Variables |
| 38 | Clear Visited Flags for All Rooms |
| 39 | Load Room Script |
| 3A | Load Auxilliary Script |
| 3B | Clear All Sprites |
| 3C | Set Sprite Sequence |
| 3D | Set Sprite Location |
| 3E | Set Sprite Visibility |
| 3F | Set Sprite Animated |
| 40 | Open Generic File |
| 41 | Close Generic File |
| 42 | Read Byte from File |
| 43 | Read String from File |
| 44 | Write Byte to File |
| 45 | Write String to File |
| 46 | Open Serial Connection |
| 47 | Close Serial Connection |
| 48 | Read from Serial Connection |
| 49 | Write to Serial Connection |
| 4A | Read String |
| 4B | Set String |
| 4C | Retrieve String Length |
| 4D | Convert String to Integer |
| 4E | Concat Strings |
| 4F | Compare Strings |
| 50 | Exit Game |
| 51 | Push Script Data |
| 52 | Load Sprite File |
| 53 | Add Achievement |
| 54 | Drop Achievement |