Home
Memoirs of a Gamer
Movies I watched
Guidebook
Code Projects
Links
Gorgon started life as a graphical extension to an earlier text only parser based adventure game engine. Developed initially to power an entry in the DOS Games Spring Jam 2021 hosted by Michael Klamerus. It was a sort of challenge to myself to try and extend my text based engine to support a very AGI-aesthetic. So 160x200 pixels, 16 colors, parser driven interaction, etc.
Now as luck would have it the engine has been taken all the way to a full retail release of that same project from the jam. As such the supported functionality has expanded quite a bit from it's early days to the current Gorgon 3 engine. Still working within the 160x200 resolution but now supporting CGA and VGA graphics as well as several music and sound devices beyond the original Tandy 3 Voice Sound + Roland MT-32.
This engine is first and foremost open source, though I do keep strict reigns on the repo where code submissions is concerned. If someone sees fit to extend a fork to add new functionality or even port it to a currently unsupported platform I will always be happy to review the extensions, but the primary repo will remain largely restricted to myself and the handful of folx I work closely with.
In both cases (extending a fork or just using the engine as offered to make a game) require no royalties or payments of any kind. My only requirement is that credit for the original engine is not hidden or removed.
Anyone who wishes to sell their Gorgon Engine based game is free to do so through any platform with no restrictions. I would love to see what others make with the engine and welcome any discussions.
Contact me!